(Welcome to the second installment of our five-part swords and sorcery adventure. We join our hero, Radric, shortly after he discovered an ambush in the hot, arid desert of the B’Kar Waste. Each week DaRK PaRTY will publish another chapter in this pulse-pounding short story. A version of Sand was originally published in Lost Worlds: The Writers and Artists’ Science Fiction and Fantasy Forum.)
Two days later, Radric spotted a whiff of smoke twirling lazily across the sharp blue desert sky. He hobbled his mount and crawled to the top of the next dune. The sand had become more course and he knew that in a few days the D’jaren war party he was tracking would arrive at the western steppes of the B’Kar Waste.
Their homeland.
The dune proved to be an excellent vantage point. The D’jaren party was camped a low steppe next to a desert stream, a thin trickle of dun-colored water that reminded Radric he was thirsty.
The D’jaren camels and the horses stolen from the dead soldiers were tied in a makeshift corral made of rope. Radric counted seven tents, including the large one at the center belonging to the D’jaren warchief.
Radric settled to wait.
The afternoon faded into twilight and the aroma of cooking wafted over Radric’s outpost. D’jaren were fond of sand lizards and the root of thistle cactus, which they ground into a thick paste. Two D’jaren warriors guarded the mounts and two others patrolled the perimeter of the camp. Radric leaned back against the sand and tried to remember everything he could about the D’jaren.
It was rare to meet a D’jaren outside their homeland and, in fact, Radric never had. His two encounters with them had been in battle in the B’Kar Waste when he had been a sell sword. He knew little of their culture. They were nomads and tribal. He knew of six or seven clans with names like Stone Lizard and Thunder Rock. The clans constantly feuded over territory.
The race was distantly related to humans, but smaller in stature. Their skin was pale yellow and hairless, thick and contoured like tree bark. D’jaren wore layers of brown, yellow, and white robes and Radric had heard that the colors signified status within the clan. Their most startling feature, at least to humans, was a flap of gelatinous skin that protruded from their foreheads and covered their faces – extending to their upper lips. This flap, known as a d’jar, was a great source of pride and often tattooed and decorated with gold and silver jewelry.
The d’jars main purpose was to shield the D’jaren’s eyes from the harsh wind storms of the B’Kar Waste. D’jaren eyes, said to be star-shaped vermilion-colored orbs about the size of raisins, were considered holy. It was forbidden for D’jaren to reveal their eyes in public; rare even in private. It was a sign of great honor and respect for a D’jaren to show his eyes to another.
The D’jaren did not “see” like humans. Somehow they were able to distinguish shadows and light, but relied more on hearing and scent. D’jaren saw the heat energy emitted by living creatures. Against the stark, lifeless background of the B’Kar Waste, living things glowed, allowing the D’jaren to see them. It was said that in a jungle, a D’jaren would be completely blind.
After another quick survey of the camp, Radric returned to his horse to wait for full dark. The dry, desert heat cooled as night approached. Radric crouched in the sand and ate a dinner of dried rabbit, hard cheese, and brown bread. His water supply was running dangerous low, so he took only a few conservative sips from his water skin.
As the first and second moons rose, Radric plotted his rescue of the wizard. The D’jaren party looked settled, which meant they were probably at a planned rendezvous site to wait for the rest of the clan. Once that happened there would be little chance of a rescue. Radric adjusted his saddle bags against his back and pondered.
Many years ago, he and Caswell had been traveling companions, if not friends. All that changed in Vixoria, the City of Saints, in the far east beyond the Churning Sea. There they met the Gypsy girl, Ttara, and the Mountain Dwarf, Shattock. Shattock knew of an out of the way warehouse that belonged to the High Temple of Vixoria. There were rumors of a forgotten sub-basement that stored old relics – golden goblets, jewel-studded scepters, ivory statues, and other exotic treasures. Shattock’s eyes glimmered as he regaled them with his tale. It had been a simple plan, one that relied on Radric’s warrior skills and Caswell’s magic. Greed must have consumed Caswell. It was the only explanation for what happened next.
In the end, Ttara and Shattock lay dead in the dust of the basement and the wizard fled with the booty. Radric survived the betrayal, crawling to Ttara’s side, shortly before she died, holding her cold hand as she wept into death. He had been captured by the High Temple Guard and spent two long years in a Vixorian labor camp, cutting stone and sifting through tons of sand. He picked up a handful of sand and let in run between his fingers. He had broken his vow never to touch sand again.
Radric escaped from the labor camp. He spent a long time searching for Caswell, but the wizard had disappeared and as the year wore on, Radric lost hope of ever finding him. He wandered, mostly in the south along the coast of the Great Sterling Ocean. The cities there were populous and wealthy. He gambled and drank; hiring out as a bodyguard or a sell sword – whoever would pay him the most coin. Then two months ago, he met the Lady Fflame of Lindell, a powerful kingdom in the west.
She was a woman scorned. Scorned by Caswell. The wizard had gained in stature since his days thieving in Vixoria. He was now a trusted advisor and comrade to the king of Lindell. Caswell ruled a portion of the kingdom known as Tarkkum. He lived in an elegant stronghold and commanded the Dark Tarkkum Guard, an elite corps of the Lindellian Army.
Radric touched the purse of gold coins Lady Fflame had given to him. She promised him more – much more, if he’d kill Caswell and bring her the wizard’s ring. Fflame knew nothing of the bitter hatred Radric felt for Caswell. She thought he was simply a paid assassin that she had met in a dark tavern. A mercenary. It had been a chance meeting. The chance of a lifetime. Radric had tracked the wizard to his stronghold in Tarkkum only to discover that Caswell had left for a junket to the B’Kar Waste to settle a border dispute with the D’jaren. A junket that had obviously met with failure.
From the folds of his saddlebags, Radric removed his prized possession – a midnight cloak. Even in the pitch blackness of the desert night, the cloak pulsed with blackness as deep as oil. The cloak was magic, sewn by Night Elves. Donning the cloak draped the wearer in invisibility. It wasn’t foolproof. To work, the wearer had to remain still, movement nullifying the magic’s effects. The cloak was also dangerous. It fed off the wearer’s soul. Wearing a midnight cloak too long was almost certain death. It wasn’t without hesitation that Radric donned the cloak over his armor and weapons.
Putting on the cloak felt very much like being dipped in ice water. He felt the familiar freezing of his blood and shuddered. Quickly and quietly, he scaled the dune and headed into the D’jaren camp. It was time.
(Stay tuned to next week's installment of Sand -- Chapter Three: Rescue)